Ryan, I have no idea if you actually check these comments, but I saw no way of contacting you otherwise on this blog. I saw a comment you left on GameSetWatch in a post about "Burial, Hyperdub and crackle in games." I'm a DJ from Montreal and I was intrigued by what you said:
"did some experiments with this and digital media in college, using lossless, uncompressed media (bmp's, .wavs) and "bit rotting" that hackers used to do for translating roms, but its interesting to choose the hex range for brown to black pixels and corrupt them, or shift all values on a wav form, post the header, 20 bytes and give it a static edge."
Could you explain to me how you did this and what sort of effect it had? I would really appreciate that.
If you can, e-mail me at: crooklyndodger@hotmail.com
-Ian
Ian said:
Ryan, I have no idea if you actually check these comments, but I saw no way of contacting you otherwise on this blog. I saw a comment you left on GameSetWatch in a post about "Burial, Hyperdub and crackle in games." I'm a DJ from Montreal and I was intrigued by what you said:
"did some experiments with this and digital media in college, using lossless, uncompressed media (bmp's, .wavs) and "bit rotting" that hackers used to do for translating roms, but its interesting to choose the hex range for brown to black pixels and corrupt them, or shift all values on a wav form, post the header, 20 bytes and give it a static edge."
Could you explain to me how you did this and what sort of effect it had? I would really appreciate that.
If you can, e-mail me at: crooklyndodger@hotmail.com
-Ian
Leave a comment
About this Entry
This page contains a single entry by Ryan in Exile published on September 22, 2007 7:39 AM.
Ryan, I have no idea if you actually check these comments, but I saw no way of contacting you otherwise on this blog. I saw a comment you left on GameSetWatch in a post about "Burial, Hyperdub and crackle in games." I'm a DJ from Montreal and I was intrigued by what you said:
"did some experiments with this and digital media in college, using lossless, uncompressed media (bmp's, .wavs) and "bit rotting" that hackers used to do for translating roms, but its interesting to choose the hex range for brown to black pixels and corrupt them, or shift all values on a wav form, post the header, 20 bytes and give it a static edge."
Could you explain to me how you did this and what sort of effect it had? I would really appreciate that.
If you can, e-mail me at: crooklyndodger@hotmail.com
-Ian
Ryan, I have no idea if you actually check these comments, but I saw no way of contacting you otherwise on this blog. I saw a comment you left on GameSetWatch in a post about "Burial, Hyperdub and crackle in games." I'm a DJ from Montreal and I was intrigued by what you said:
"did some experiments with this and digital media in college, using lossless, uncompressed media (bmp's, .wavs) and "bit rotting" that hackers used to do for translating roms, but its interesting to choose the hex range for brown to black pixels and corrupt them, or shift all values on a wav form, post the header, 20 bytes and give it a static edge."
Could you explain to me how you did this and what sort of effect it had? I would really appreciate that.
If you can, e-mail me at: crooklyndodger@hotmail.com
-Ian